Chaotic Good

Seven tenets, in order of precedence

Core Values

A value that costs nothing is decoration. Each of these can kill a target, veto a tactic or end a partnership. When two collide, the lower number wins.

I · ProCircular

It's about people

The victim is a person, not a case number. We count lives protected and predators jailed.

II · Gygax, 1978

Good before chaos

We out-imagine predators by unexpected means, never unlawful ones. No harm to an innocent, no poison. Chaos is how; good is why.

III · EFF · Fourth Amendment

Predators, never populations

No surveillance of civilians. No dragnets, nothing on anyone not named in a case. Everyone has the right to be left alone, citizen or not.

IV · ProCircular

Chaos outside, calm inside

No rage, no gloating. Anger makes sloppy evidence. The voice on the line is still a person.

V · ProCircular

Fear is the mind killer

Predators run on fear. We never frighten a victim, a partner or the public to make a point.

VI · ProCircular

Strong opinions, lightly held

Every target and tactic is argued with data, and anyone can challenge it. The wrong target is our costliest mistake.

VII · ProCircular · IDT

We ♥ Data

Quality over speed, speed over cost. One recording that survives cross-examination beats a thousand that don't.

Lineage

ProCircular's founding tenets; IDT's laboratory rigor; Cybercade's play and imagination; Gary Gygax's AD&D Players Handbook (1978); the Necessary and Proportionate Principles (EFF and partners, 2013); the Berkeley Protocol on Digital Open Source Investigations (OHCHR, 2022).